seedance-2-0-fast
Subj: Mia (young Eu woman) in weathered fur/leather, wielding a sword against a massive brown bear. Transitions to loose indoor wear post-cut. VR headset appears only after transition, removed smoothly. Env: Harsh daylight frozen tundra → seamless match cut via hand-pos → lived-in home w/ soft window light & faint game glow. Mood: Visceral survival snapping to relaxed reality. Strict physical continuity. Color: Film print emulation. Timeline: 0:00-0:07 (Continuous Handheld): WS to MCU. Mia backpedals; bear lunges. Track parallel at eye level, 28mm→35mm, slight shake. Bear closes; Mia plants, recoils, blade between. SFX: Wind, snow crunch, roars, leather strain, sword swish. Side-light, blue shadows. 0:07-0:11 (CU/Slow Motion): Tighten to CU. Bear claws near; jaws fill frame. Voice: "Mia... MIA!" She replies "Off." World slows; snow freezes; Mia moves normal speed. Bored expression. Drops sword, hands to temples. Lock: Identical face/hand/head pos, lens dist, clockwise drift. SFX: Strain peak, voice, slowed wind. Sun lights frozen flakes. 0:11-0:15 (Match Cut): CU→MS. Hands hold screen pos. Tundra→home interior, same framing/drift. VR headset now visible. She removes it, pushes to forehead, steps into living room. Eye-roll, annoyed: "What is it." 35mm spherical. SFX: Strap stretch, plastic rub, room tone, foot scrape, game audio, breath, voice. Indoor light replaces harsh sun. Constraints: Mia only; consistent face. VR only post-cut; none in snow. Match cut precision mandatory. One edit only (the match cut). Continuous motion.